//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: AUGA3
// Model Creator: 
// Created on: 24.07.2023 - 22:32:20
// Last changed on: 24.07.2023 - 22:32:20

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAVT40 extends ModelGun {
    int textureX = 256;

    int textureY = 256;

    public ModelAVT40() {
        gunModel = new ModelRendererTurbo[202];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY);
        gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY);
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY);
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY);
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY);
        gunModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY);
        gunModel[6] = new ModelRendererTurbo(this, 137, 1, textureX, textureY);
        gunModel[7] = new ModelRendererTurbo(this, 153, 1, textureX, textureY);
        gunModel[8] = new ModelRendererTurbo(this, 177, 1, textureX, textureY);
        gunModel[9] = new ModelRendererTurbo(this, 201, 1, textureX, textureY);
        gunModel[10] = new ModelRendererTurbo(this, 89, 9, textureX, textureY);
        gunModel[11] = new ModelRendererTurbo(this, 1, 17, textureX, textureY);
        gunModel[12] = new ModelRendererTurbo(this, 25, 17, textureX, textureY);
        gunModel[13] = new ModelRendererTurbo(this, 49, 17, textureX, textureY);
        gunModel[14] = new ModelRendererTurbo(this, 73, 17, textureX, textureY);
        gunModel[15] = new ModelRendererTurbo(this, 89, 17, textureX, textureY);
        gunModel[16] = new ModelRendererTurbo(this, 105, 17, textureX, textureY);
        gunModel[17] = new ModelRendererTurbo(this, 129, 17, textureX, textureY);
        gunModel[18] = new ModelRendererTurbo(this, 153, 17, textureX, textureY);
        gunModel[19] = new ModelRendererTurbo(this, 201, 17, textureX, textureY);
        gunModel[20] = new ModelRendererTurbo(this, 225, 17, textureX, textureY);
        gunModel[21] = new ModelRendererTurbo(this, 1, 25, textureX, textureY);
        gunModel[22] = new ModelRendererTurbo(this, 193, 9, textureX, textureY);
        gunModel[23] = new ModelRendererTurbo(this, 241, 9, textureX, textureY);
        gunModel[24] = new ModelRendererTurbo(this, 25, 25, textureX, textureY);
        gunModel[25] = new ModelRendererTurbo(this, 41, 9, textureX, textureY);
        gunModel[26] = new ModelRendererTurbo(this, 65, 9, textureX, textureY);
        gunModel[27] = new ModelRendererTurbo(this, 49, 25, textureX, textureY);
        gunModel[28] = new ModelRendererTurbo(this, 113, 9, textureX, textureY);
        gunModel[29] = new ModelRendererTurbo(this, 129, 9, textureX, textureY);
        gunModel[30] = new ModelRendererTurbo(this, 97, 25, textureX, textureY);
        gunModel[31] = new ModelRendererTurbo(this, 161, 25, textureX, textureY);
        gunModel[32] = new ModelRendererTurbo(this, 185, 25, textureX, textureY);
        gunModel[33] = new ModelRendererTurbo(this, 209, 25, textureX, textureY);
        gunModel[34] = new ModelRendererTurbo(this, 233, 25, textureX, textureY);
        gunModel[35] = new ModelRendererTurbo(this, 1, 33, textureX, textureY);
        gunModel[36] = new ModelRendererTurbo(this, 49, 33, textureX, textureY);
        gunModel[37] = new ModelRendererTurbo(this, 73, 33, textureX, textureY);
        gunModel[38] = new ModelRendererTurbo(this, 89, 33, textureX, textureY);
        gunModel[39] = new ModelRendererTurbo(this, 105, 33, textureX, textureY);
        gunModel[40] = new ModelRendererTurbo(this, 185, 33, textureX, textureY);
        gunModel[41] = new ModelRendererTurbo(this, 209, 33, textureX, textureY);
        gunModel[42] = new ModelRendererTurbo(this, 17, 41, textureX, textureY);
        gunModel[43] = new ModelRendererTurbo(this, 73, 49, textureX, textureY);
        gunModel[44] = new ModelRendererTurbo(this, 129, 49, textureX, textureY);
        gunModel[45] = new ModelRendererTurbo(this, 81, 41, textureX, textureY);
        gunModel[46] = new ModelRendererTurbo(this, 233, 41, textureX, textureY);
        gunModel[47] = new ModelRendererTurbo(this, 185, 49, textureX, textureY);
        gunModel[48] = new ModelRendererTurbo(this, 1, 57, textureX, textureY);
        gunModel[49] = new ModelRendererTurbo(this, 177, 57, textureX, textureY);
        gunModel[50] = new ModelRendererTurbo(this, 41, 1, textureX, textureY);
        gunModel[51] = new ModelRendererTurbo(this, 65, 1, textureX, textureY);
        gunModel[52] = new ModelRendererTurbo(this, 249, 1, textureX, textureY);
        gunModel[53] = new ModelRendererTurbo(this, 89, 1, textureX, textureY);
        gunModel[54] = new ModelRendererTurbo(this, 217, 17, textureX, textureY);
        gunModel[55] = new ModelRendererTurbo(this, 113, 1, textureX, textureY);
        gunModel[56] = new ModelRendererTurbo(this, 169, 1, textureX, textureY);
        gunModel[57] = new ModelRendererTurbo(this, 193, 1, textureX, textureY);
        gunModel[58] = new ModelRendererTurbo(this, 241, 1, textureX, textureY);
        gunModel[59] = new ModelRendererTurbo(this, 105, 9, textureX, textureY);
        gunModel[60] = new ModelRendererTurbo(this, 249, 9, textureX, textureY);
        gunModel[61] = new ModelRendererTurbo(this, 17, 17, textureX, textureY);
        gunModel[62] = new ModelRendererTurbo(this, 41, 17, textureX, textureY);
        gunModel[63] = new ModelRendererTurbo(this, 17, 25, textureX, textureY);
        gunModel[64] = new ModelRendererTurbo(this, 65, 17, textureX, textureY);
        gunModel[65] = new ModelRendererTurbo(this, 121, 17, textureX, textureY);
        gunModel[66] = new ModelRendererTurbo(this, 65, 65, textureX, textureY);
        gunModel[67] = new ModelRendererTurbo(this, 105, 65, textureX, textureY);
        gunModel[68] = new ModelRendererTurbo(this, 225, 49, textureX, textureY);
        gunModel[69] = new ModelRendererTurbo(this, 241, 49, textureX, textureY);
        gunModel[70] = new ModelRendererTurbo(this, 145, 65, textureX, textureY);
        gunModel[71] = new ModelRendererTurbo(this, 161, 65, textureX, textureY);
        gunModel[72] = new ModelRendererTurbo(this, 177, 65, textureX, textureY);
        gunModel[73] = new ModelRendererTurbo(this, 217, 65, textureX, textureY);
        gunModel[74] = new ModelRendererTurbo(this, 1, 73, textureX, textureY);
        gunModel[75] = new ModelRendererTurbo(this, 105, 73, textureX, textureY);
        gunModel[76] = new ModelRendererTurbo(this, 161, 73, textureX, textureY);
        gunModel[77] = new ModelRendererTurbo(this, 177, 73, textureX, textureY);
        gunModel[78] = new ModelRendererTurbo(this, 193, 73, textureX, textureY);
        gunModel[79] = new ModelRendererTurbo(this, 209, 73, textureX, textureY);
        gunModel[80] = new ModelRendererTurbo(this, 233, 73, textureX, textureY);
        gunModel[81] = new ModelRendererTurbo(this, 1, 81, textureX, textureY);
        gunModel[82] = new ModelRendererTurbo(this, 17, 81, textureX, textureY);
        gunModel[83] = new ModelRendererTurbo(this, 33, 81, textureX, textureY);
        gunModel[84] = new ModelRendererTurbo(this, 57, 81, textureX, textureY);
        gunModel[85] = new ModelRendererTurbo(this, 97, 81, textureX, textureY);
        gunModel[86] = new ModelRendererTurbo(this, 137, 81, textureX, textureY);
        gunModel[87] = new ModelRendererTurbo(this, 217, 81, textureX, textureY);
        gunModel[88] = new ModelRendererTurbo(this, 1, 89, textureX, textureY);
        gunModel[89] = new ModelRendererTurbo(this, 25, 89, textureX, textureY);
        gunModel[90] = new ModelRendererTurbo(this, 41, 25, textureX, textureY);
        gunModel[91] = new ModelRendererTurbo(this, 129, 25, textureX, textureY);
        gunModel[92] = new ModelRendererTurbo(this, 145, 17, textureX, textureY);
        gunModel[93] = new ModelRendererTurbo(this, 225, 25, textureX, textureY);
        gunModel[94] = new ModelRendererTurbo(this, 41, 89, textureX, textureY);
        gunModel[95] = new ModelRendererTurbo(this, 65, 89, textureX, textureY);
        gunModel[96] = new ModelRendererTurbo(this, 249, 25, textureX, textureY);
        gunModel[97] = new ModelRendererTurbo(this, 89, 89, textureX, textureY);
        gunModel[98] = new ModelRendererTurbo(this, 113, 89, textureX, textureY);
        gunModel[99] = new ModelRendererTurbo(this, 137, 89, textureX, textureY);
        gunModel[100] = new ModelRendererTurbo(this, 17, 33, textureX, textureY);
        gunModel[101] = new ModelRendererTurbo(this, 161, 89, textureX, textureY);
        gunModel[102] = new ModelRendererTurbo(this, 65, 33, textureX, textureY);
        gunModel[103] = new ModelRendererTurbo(this, 121, 33, textureX, textureY);
        gunModel[104] = new ModelRendererTurbo(this, 129, 33, textureX, textureY);
        gunModel[105] = new ModelRendererTurbo(this, 97, 41, textureX, textureY);
        gunModel[106] = new ModelRendererTurbo(this, 201, 33, textureX, textureY);
        gunModel[107] = new ModelRendererTurbo(this, 249, 33, textureX, textureY);
        gunModel[108] = new ModelRendererTurbo(this, 185, 89, textureX, textureY);
        gunModel[109] = new ModelRendererTurbo(this, 33, 49, textureX, textureY);
        gunModel[110] = new ModelRendererTurbo(this, 233, 89, textureX, textureY);
        gunModel[111] = new ModelRendererTurbo(this, 1, 97, textureX, textureY);
        gunModel[112] = new ModelRendererTurbo(this, 121, 49, textureX, textureY);
        gunModel[113] = new ModelRendererTurbo(this, 249, 57, textureX, textureY);
        gunModel[114] = new ModelRendererTurbo(this, 249, 41, textureX, textureY);
        gunModel[115] = new ModelRendererTurbo(this, 17, 97, textureX, textureY);
        gunModel[116] = new ModelRendererTurbo(this, 57, 97, textureX, textureY);
        gunModel[117] = new ModelRendererTurbo(this, 105, 97, textureX, textureY);
        gunModel[118] = new ModelRendererTurbo(this, 177, 49, textureX, textureY);
        gunModel[119] = new ModelRendererTurbo(this, 217, 49, textureX, textureY);
        gunModel[120] = new ModelRendererTurbo(this, 65, 57, textureX, textureY);
        gunModel[121] = new ModelRendererTurbo(this, 241, 57, textureX, textureY);
        gunModel[122] = new ModelRendererTurbo(this, 241, 97, textureX, textureY);
        gunModel[123] = new ModelRendererTurbo(this, 65, 105, textureX, textureY);
        gunModel[124] = new ModelRendererTurbo(this, 81, 105, textureX, textureY);
        gunModel[125] = new ModelRendererTurbo(this, 97, 105, textureX, textureY);
        gunModel[126] = new ModelRendererTurbo(this, 113, 105, textureX, textureY);
        gunModel[127] = new ModelRendererTurbo(this, 129, 105, textureX, textureY);
        gunModel[128] = new ModelRendererTurbo(this, 145, 105, textureX, textureY);
        gunModel[129] = new ModelRendererTurbo(this, 97, 65, textureX, textureY);
        gunModel[130] = new ModelRendererTurbo(this, 161, 105, textureX, textureY);
        gunModel[131] = new ModelRendererTurbo(this, 217, 105, textureX, textureY);
        gunModel[132] = new ModelRendererTurbo(this, 1, 113, textureX, textureY);
        gunModel[133] = new ModelRendererTurbo(this, 241, 105, textureX, textureY);
        gunModel[134] = new ModelRendererTurbo(this, 25, 113, textureX, textureY);
        gunModel[135] = new ModelRendererTurbo(this, 41, 113, textureX, textureY);
        gunModel[136] = new ModelRendererTurbo(this, 57, 113, textureX, textureY);
        gunModel[137] = new ModelRendererTurbo(this, 73, 113, textureX, textureY);
        gunModel[138] = new ModelRendererTurbo(this, 89, 113, textureX, textureY);
        gunModel[139] = new ModelRendererTurbo(this, 105, 113, textureX, textureY);
        gunModel[140] = new ModelRendererTurbo(this, 121, 113, textureX, textureY);
        gunModel[141] = new ModelRendererTurbo(this, 137, 113, textureX, textureY);
        gunModel[142] = new ModelRendererTurbo(this, 153, 113, textureX, textureY);
        gunModel[143] = new ModelRendererTurbo(this, 169, 113, textureX, textureY);
        gunModel[144] = new ModelRendererTurbo(this, 185, 113, textureX, textureY);
        gunModel[145] = new ModelRendererTurbo(this, 201, 113, textureX, textureY);
        gunModel[146] = new ModelRendererTurbo(this, 1, 121, textureX, textureY);
        gunModel[147] = new ModelRendererTurbo(this, 57, 121, textureX, textureY);
        gunModel[148] = new ModelRendererTurbo(this, 73, 121, textureX, textureY);
        gunModel[149] = new ModelRendererTurbo(this, 89, 121, textureX, textureY);
        gunModel[150] = new ModelRendererTurbo(this, 105, 121, textureX, textureY);
        gunModel[151] = new ModelRendererTurbo(this, 121, 121, textureX, textureY);
        gunModel[152] = new ModelRendererTurbo(this, 137, 121, textureX, textureY);
        gunModel[153] = new ModelRendererTurbo(this, 153, 121, textureX, textureY);
        gunModel[154] = new ModelRendererTurbo(this, 169, 121, textureX, textureY);
        gunModel[155] = new ModelRendererTurbo(this, 185, 121, textureX, textureY);
        gunModel[156] = new ModelRendererTurbo(this, 201, 121, textureX, textureY);
        gunModel[157] = new ModelRendererTurbo(this, 217, 121, textureX, textureY);
        gunModel[158] = new ModelRendererTurbo(this, 233, 121, textureX, textureY);
        gunModel[159] = new ModelRendererTurbo(this, 1, 129, textureX, textureY);
        gunModel[160] = new ModelRendererTurbo(this, 17, 129, textureX, textureY);
        gunModel[161] = new ModelRendererTurbo(this, 33, 129, textureX, textureY);
        gunModel[162] = new ModelRendererTurbo(this, 57, 129, textureX, textureY);
        gunModel[163] = new ModelRendererTurbo(this, 81, 129, textureX, textureY);
        gunModel[164] = new ModelRendererTurbo(this, 137, 65, textureX, textureY);
        gunModel[165] = new ModelRendererTurbo(this, 209, 65, textureX, textureY);
        gunModel[166] = new ModelRendererTurbo(this, 97, 73, textureX, textureY);
        gunModel[167] = new ModelRendererTurbo(this, 129, 129, textureX, textureY);
        gunModel[168] = new ModelRendererTurbo(this, 1, 137, textureX, textureY);
        gunModel[169] = new ModelRendererTurbo(this, 73, 137, textureX, textureY);
        gunModel[170] = new ModelRendererTurbo(this, 201, 129, textureX, textureY);
        gunModel[171] = new ModelRendererTurbo(this, 249, 65, textureX, textureY);
        gunModel[172] = new ModelRendererTurbo(this, 225, 129, textureX, textureY);
        gunModel[173] = new ModelRendererTurbo(this, 153, 73, textureX, textureY);
        gunModel[174] = new ModelRendererTurbo(this, 225, 73, textureX, textureY);
        gunModel[175] = new ModelRendererTurbo(this, 1, 25, textureX, textureY);
        gunModel[176] = new ModelRendererTurbo(this, 25, 25, textureX, textureY);
        gunModel[177] = new ModelRendererTurbo(this, 97, 25, textureX, textureY);
        gunModel[178] = new ModelRendererTurbo(this, 249, 73, textureX, textureY);
        gunModel[179] = new ModelRendererTurbo(this, 49, 81, textureX, textureY);
        gunModel[180] = new ModelRendererTurbo(this, 89, 81, textureX, textureY);
        gunModel[181] = new ModelRendererTurbo(this, 129, 81, textureX, textureY);
        gunModel[182] = new ModelRendererTurbo(this, 209, 81, textureX, textureY);
        gunModel[183] = new ModelRendererTurbo(this, 249, 81, textureX, textureY);
        gunModel[184] = new ModelRendererTurbo(this, 17, 89, textureX, textureY);
        gunModel[185] = new ModelRendererTurbo(this, 225, 89, textureX, textureY);
        gunModel[186] = new ModelRendererTurbo(this, 145, 137, textureX, textureY);
        gunModel[187] = new ModelRendererTurbo(this, 193, 137, textureX, textureY);
        gunModel[188] = new ModelRendererTurbo(this, 1, 145, textureX, textureY);
        gunModel[189] = new ModelRendererTurbo(this, 249, 89, textureX, textureY);
        gunModel[190] = new ModelRendererTurbo(this, 241, 137, textureX, textureY);
        gunModel[191] = new ModelRendererTurbo(this, 233, 97, textureX, textureY);
        gunModel[192] = new ModelRendererTurbo(this, 209, 105, textureX, textureY);
        gunModel[193] = new ModelRendererTurbo(this, 233, 105, textureX, textureY);
        gunModel[194] = new ModelRendererTurbo(this, 17, 113, textureX, textureY);
        gunModel[195] = new ModelRendererTurbo(this, 49, 121, textureX, textureY);
        gunModel[196] = new ModelRendererTurbo(this, 49, 129, textureX, textureY);
        gunModel[197] = new ModelRendererTurbo(this, 73, 129, textureX, textureY);
        gunModel[198] = new ModelRendererTurbo(this, 89, 145, textureX, textureY);
        gunModel[199] = new ModelRendererTurbo(this, 97, 145, textureX, textureY);
        gunModel[200] = new ModelRendererTurbo(this, 145, 137, textureX, textureY);
        gunModel[201] = new ModelRendererTurbo(this, 193, 137, textureX, textureY);
        gunModel[0].addShapeBox(0.0F, 0.0F, 0.0F, 6, 5, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F);
        gunModel[0].setRotationPoint(0.5F, -27.0F, -2.5F);
        gunModel[1].addShapeBox(0.0F, 0.0F, 0.0F, 3, 6, 5, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F);
        gunModel[1].setRotationPoint(-8.5F, -27.0F, -2.5F);
        gunModel[2].addShapeBox(0.0F, 0.0F, 0.0F, 3, 3, 5, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[2].setRotationPoint(-11.5F, -24.0F, -2.5F);
        gunModel[3].addShapeBox(0.0F, 0.0F, 0.0F, 5, 3, 5, 0.0F, 0.0F, -2.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, -0.5F, 0.0F, 1.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, -0.5F);
        gunModel[3].setRotationPoint(-16.5F, -24.0F, -2.5F);
        gunModel[4].addShapeBox(0.0F, 0.0F, 0.0F, 5, 3, 4, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 3.25F, 0.0F);
        gunModel[4].setRotationPoint(-21.5F, -22.0F, -2.0F);
        gunModel[5].addShapeBox(0.0F, 0.0F, 0.0F, 2, 5, 4, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 1.0F, 0.0F);
        gunModel[5].setRotationPoint(-23.5F, -20.0F, -2.0F);
        gunModel[6].addShapeBox(0.0F, 0.0F, 0.0F, 3, 5, 4, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F);
        gunModel[6].setRotationPoint(-26.0F, -20.0F, -2.0F);
        gunModel[7].addShapeBox(0.0F, 0.0F, 0.0F, 5, 7, 4, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F);
        gunModel[7].setRotationPoint(-31.0F, -22.0F, -2.0F);
        gunModel[8].addShapeBox(0.0F, 0.0F, 0.0F, 5, 8, 4, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F);
        gunModel[8].setRotationPoint(-36.0F, -22.0F, -2.0F);
        gunModel[9].addShapeBox(0.0F, 0.0F, 0.0F, 16, 8, 4, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, -1.0F, 5.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 5.0F, 0.0F);
        gunModel[9].setRotationPoint(-52.0F, -21.0F, -2.0F);
        gunModel[10].addShapeBox(0.0F, 0.0F, 0.0F, 3, 2, 5, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.25F, 0.0F);
        gunModel[10].setRotationPoint(-8.5F, -26.0F, -2.5F);
        gunModel[11].addShapeBox(0.0F, 0.0F, 0.0F, 3, 2, 5, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F);
        gunModel[11].setRotationPoint(-11.5F, -26.0F, -2.5F);
        gunModel[12].addShapeBox(0.0F, 0.0F, 0.0F, 5, 2, 5, 0.0F, 0.0F, -1.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.5F, -1.5F, 0.0F, 1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, -0.5F);
        gunModel[12].setRotationPoint(-16.5F, -25.0F, -2.5F);
        gunModel[13].addShapeBox(0.0F, 0.0F, 0.0F, 5, 2, 4, 0.0F, 0.0F, -2.25F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -2.25F, -1.0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F);
        gunModel[13].setRotationPoint(-21.5F, -24.0F, -2.0F);
        gunModel[14].addShapeBox(0.0F, 0.0F, 0.0F, 2, 2, 4, 0.0F, -0.5F, 0.0F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F);
        gunModel[14].setRotationPoint(-23.5F, -22.0F, -2.0F);
        gunModel[15].addShapeBox(0.0F, 0.0F, 0.0F, 3, 2, 4, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F);
        gunModel[15].setRotationPoint(-26.0F, -22.0F, -2.0F);
        gunModel[16].addShapeBox(0.0F, 0.0F, 0.0F, 5, 2, 4, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F);
        gunModel[16].setRotationPoint(-31.0F, -23.0F, -2.0F);
        gunModel[17].addShapeBox(0.0F, 0.0F, 0.0F, 5, 1, 4, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F);
        gunModel[17].setRotationPoint(-36.0F, -23.0F, -2.0F);
        gunModel[18].addShapeBox(0.0F, 0.0F, 0.0F, 16, 2, 4, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.25F, 0.0F);
        gunModel[18].setRotationPoint(-52.0F, -23.0F, -2.0F);
        gunModel[19].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 6, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[19].setRotationPoint(24.0F, -25.0F, -3.0F);
        gunModel[20].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 6, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[20].setRotationPoint(24.0F, -26.0F, -3.0F);
        gunModel[21].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 6, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[21].setRotationPoint(24.0F, -24.0F, -3.0F);
        gunModel[22].addShapeBox(0.0F, 0.0F, 0.0F, 1, 5, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F);
        gunModel[22].setRotationPoint(25.5F, -27.0F, -2.5F);
        gunModel[23].addShapeBox(0.0F, 0.0F, 0.0F, 1, 5, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[23].setRotationPoint(26.5F, -27.0F, -2.5F);
        gunModel[24].addShapeBox(0.0F, 0.0F, 0.0F, 5, 3, 5, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F);
        gunModel[24].setRotationPoint(27.5F, -25.0F, -2.5F);
        gunModel[25].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 5, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F);
        gunModel[25].setRotationPoint(27.5F, -26.0F, -2.5F);
        gunModel[26].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F);
        gunModel[26].setRotationPoint(27.5F, -27.0F, -2.5F);
        gunModel[27].addShapeBox(0.0F, 0.0F, 0.0F, 18, 1, 5, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[27].setRotationPoint(27.5F, -28.0F, -2.5F);
        gunModel[28].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 5, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F);
        gunModel[28].setRotationPoint(44.5F, -27.0F, -2.5F);
        gunModel[29].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 5, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F);
        gunModel[29].setRotationPoint(44.5F, -26.0F, -2.5F);
        gunModel[30].addShapeBox(0.0F, 0.0F, 0.0F, 13, 2, 5, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[30].setRotationPoint(32.5F, -25.0F, -2.5F);
        gunModel[31].addShapeBox(0.0F, 0.0F, 0.0F, 6, 5, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F);
        gunModel[31].setRotationPoint(-5.5F, -27.0F, -2.5F);
        gunModel[32].addShapeBox(0.0F, 0.0F, 0.0F, 6, 2, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.5F, -1.0F);
        gunModel[32].setRotationPoint(-5.5F, -21.5F, -2.5F);
        gunModel[33].addShapeBox(0.0F, 0.0F, 0.0F, 3, 2, 5, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, -1.0F);
        gunModel[33].setRotationPoint(-8.5F, -21.0F, -2.5F);
        gunModel[34].addShapeBox(0.0F, 0.0F, 0.0F, 3, 2, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.75F, -1.0F);
        gunModel[34].setRotationPoint(-11.5F, -21.0F, -2.5F);
        gunModel[35].addShapeBox(0.0F, 0.0F, 0.0F, 5, 3, 5, 0.0F, 0.0F, -1.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, -0.5F, 0.0F, 1.5F, -1.5F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, 1.5F, -1.5F);
        gunModel[35].setRotationPoint(-16.5F, -21.0F, -2.5F);
        gunModel[36].addShapeBox(0.0F, 0.0F, 0.0F, 5, 3, 4, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 3.25F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 3.25F, -1.0F);
        gunModel[36].setRotationPoint(-21.5F, -19.0F, -2.0F);
        gunModel[37].addShapeBox(0.0F, 0.0F, 0.0F, 2, 4, 4, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, 0.25F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, -0.5F, 0.25F, -1.0F);
        gunModel[37].setRotationPoint(-23.5F, -16.0F, -2.0F);
        gunModel[38].addShapeBox(0.0F, 0.0F, 0.0F, 3, 3, 4, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, -0.5F, -1.0F);
        gunModel[38].setRotationPoint(-26.0F, -15.0F, -2.0F);
        gunModel[39].addShapeBox(0.0F, 0.0F, 0.0F, 5, 4, 4, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F);
        gunModel[39].setRotationPoint(-31.0F, -15.0F, -2.0F);
        gunModel[40].addShapeBox(0.0F, 0.0F, 0.0F, 5, 5, 4, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -0.5F, -1.0F);
        gunModel[40].setRotationPoint(-36.0F, -14.0F, -2.0F);
        gunModel[41].addShapeBox(0.0F, 0.0F, 0.0F, 15, 3, 4, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -4.5F, 0.0F, -1.0F, 3.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 3.5F, -1.0F);
        gunModel[41].setRotationPoint(-51.0F, -12.5F, -2.0F);
        gunModel[42].addShapeBox(0.0F, 0.0F, 0.0F, 6, 2, 5, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.75F, -1.0F);
        gunModel[42].setRotationPoint(0.5F, -22.0F, -2.5F);
        gunModel[43].addShapeBox(0.0F, 0.0F, 0.0F, 19, 5, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F);
        gunModel[43].setRotationPoint(6.5F, -27.0F, -2.5F);
        gunModel[44].addShapeBox(0.0F, 0.0F, 0.0F, 19, 3, 5, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -0.5F, -1.0F);
        gunModel[44].setRotationPoint(6.5F, -22.0F, -2.5F);
        gunModel[45].addShapeBox(0.0F, 0.0F, 0.0F, 2, 2, 5, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, 0.0F, -1.0F);
        gunModel[45].setRotationPoint(25.5F, -22.0F, -2.5F);
        gunModel[46].addShapeBox(0.0F, 0.0F, 0.0F, 5, 2, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -1.0F);
        gunModel[46].setRotationPoint(27.5F, -22.25F, -2.5F);
        gunModel[47].addShapeBox(0.0F, 0.0F, 0.0F, 13, 2, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F);
        gunModel[47].setRotationPoint(32.5F, -23.0F, -2.5F);
        gunModel[48].addShapeBox(0.0F, 0.0F, 0.0F, 29, 4, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[48].setRotationPoint(45.5F, -27.75F, -2.5F);
        gunModel[49].addShapeBox(0.0F, 0.0F, 0.0F, 29, 2, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.25F, 0.0F, 0.5F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.0F, 0.25F, -1.75F, -1.0F, 0.25F, -1.75F, -1.0F, 0.0F, -0.25F, -1.0F);
        gunModel[49].setRotationPoint(45.5F, -23.75F, -2.5F);
        gunModel[50].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 2, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F);
        gunModel[50].setRotationPoint(8.5F, -19.5F, -1.0F);
        gunModel[51].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F);
        gunModel[51].setRotationPoint(9.75F, -18.5F, -1.0F);
        gunModel[52].addShapeBox(0.0F, 0.0F, 0.0F, 1, 3, 2, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F);
        gunModel[52].setRotationPoint(9.75F, -18.5F, -1.0F);
        gunModel[53].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 2, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F);
        gunModel[53].setRotationPoint(-0.5F, -19.5F, -1.0F);
        gunModel[54].addShapeBox(0.0F, 0.0F, 0.0F, 1, 3, 2, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F);
        gunModel[54].setRotationPoint(0.5F, -18.5F, -1.0F);
        gunModel[55].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F);
        gunModel[55].setRotationPoint(-0.5F, -16.0F, -1.0F);
        gunModel[56].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[56].setRotationPoint(-1.5F, -15.5F, -1.0F);
        gunModel[57].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 2, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F);
        gunModel[57].setRotationPoint(-4.5F, -15.0F, -1.0F);
        gunModel[58].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F);
        gunModel[58].setRotationPoint(-5.5F, -15.0F, -1.0F);
        gunModel[59].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F);
        gunModel[59].setRotationPoint(-6.5F, -16.0F, -1.0F);
        gunModel[60].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, -1.0F, -0.25F, 0.0F);
        gunModel[60].setRotationPoint(-7.5F, -16.0F, -1.0F);
        gunModel[61].addShapeBox(0.0F, 0.0F, 0.0F, 1, 2, 2, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[61].setRotationPoint(-7.5F, -18.0F, -1.0F);
        gunModel[62].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 2, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[62].setRotationPoint(-7.5F, -18.5F, -1.0F);
        gunModel[63].addShapeBox(0.0F, 0.0F, 0.0F, 1, 2, 2, 0.0F, -0.75F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[63].setRotationPoint(-4.0F, -19.5F, -1.0F);
        gunModel[64].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[64].setRotationPoint(-4.0F, -17.5F, -1.0F);
        gunModel[65].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, -1.0F, 0.25F, -0.25F);
        gunModel[65].setRotationPoint(-4.0F, -16.5F, -1.0F);
        gunModel[66].addShapeBox(0.0F, 0.0F, 0.0F, 13, 1, 5, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F);
        gunModel[66].setRotationPoint(30.0F, -27.0F, -2.5F);
        gunModel[67].addShapeBox(0.0F, 0.0F, 0.0F, 13, 1, 5, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F);
        gunModel[67].setRotationPoint(30.0F, -26.0F, -2.5F);
        gunModel[68].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.25F);
        gunModel[68].setRotationPoint(28.25F, -27.0F, -2.5F);
        gunModel[69].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.25F, -0.75F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, -0.75F, 0.25F, -0.25F);
        gunModel[69].setRotationPoint(28.25F, -26.0F, -2.5F);
        gunModel[70].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.5F);
        gunModel[70].setRotationPoint(43.0F, -27.0F, -2.5F);
        gunModel[71].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, 0.0F, 0.25F, -0.25F, -0.75F, 0.25F, -0.25F, -0.75F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F);
        gunModel[71].setRotationPoint(43.0F, -26.0F, -2.5F);
        gunModel[72].addShapeBox(0.0F, 0.0F, 0.0F, 11, 2, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F);
        gunModel[72].setRotationPoint(42.5F, -29.5F, -2.5F);
        gunModel[73].addShapeBox(0.0F, 0.0F, 0.0F, 12, 2, 5, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F);
        gunModel[73].setRotationPoint(30.5F, -29.5F, -2.5F);
        gunModel[74].addShapeBox(0.0F, 0.0F, 0.0F, 45, 1, 5, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F);
        gunModel[74].setRotationPoint(30.0F, -28.5F, -2.5F);
        gunModel[75].addShapeBox(0.0F, 0.0F, 0.0F, 21, 1, 5, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F);
        gunModel[75].setRotationPoint(53.5F, -29.0F, -2.5F);
        gunModel[76].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F);
        gunModel[76].setRotationPoint(56.75F, -29.5F, -2.5F);
        gunModel[77].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F);
        gunModel[77].setRotationPoint(61.75F, -29.5F, -2.5F);
        gunModel[78].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F);
        gunModel[78].setRotationPoint(66.75F, -29.5F, -2.5F);
        gunModel[79].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 5, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F);
        gunModel[79].setRotationPoint(71.75F, -29.5F, -2.5F);
        gunModel[80].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[80].setRotationPoint(56.75F, -30.5F, -2.5F);
        gunModel[81].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[81].setRotationPoint(61.75F, -30.5F, -2.5F);
        gunModel[82].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[82].setRotationPoint(66.75F, -30.5F, -2.5F);
        gunModel[83].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 5, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[83].setRotationPoint(71.75F, -30.5F, -2.5F);
        gunModel[84].addShapeBox(0.0F, 0.0F, 0.0F, 11, 1, 5, 0.0F, 0.25F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F);
        gunModel[84].setRotationPoint(42.75F, -30.5F, -2.5F);
        gunModel[85].addShapeBox(0.0F, 0.0F, 0.0F, 12, 1, 5, 0.0F, 0.5F, -1.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -1.0F, -0.25F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F);
        gunModel[85].setRotationPoint(30.5F, -30.5F, -2.5F);
        gunModel[86].addShapeBox(0.0F, 0.0F, 0.0F, 33, 1, 5, 0.0F, 0.0F, -0.5F, -1.0F, -0.5F, -0.5F, -1.0F, -0.5F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[86].setRotationPoint(42.5F, -31.0F, -2.5F);
        gunModel[87].addShapeBox(0.0F, 0.0F, 0.0F, 12, 1, 5, 0.0F, 0.5F, -1.0F, -0.75F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.5F, -1.0F, -0.75F, 0.5F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.5F, -0.25F);
        gunModel[87].setRotationPoint(30.5F, -31.0F, -2.5F);
        gunModel[88].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 5, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[88].setRotationPoint(26.5F, -28.0F, -2.5F);
        gunModel[89].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 4, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[89].setRotationPoint(26.5F, -29.0F, -2.0F);
        gunModel[90].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 3, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[90].setRotationPoint(29.0F, -30.0F, -1.5F);
        gunModel[91].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 3, 0.0F, 0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F);
        gunModel[91].setRotationPoint(27.0F, -30.0F, -1.5F);
        gunModel[92].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, -1.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, -0.75F, -1.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F);
        gunModel[92].setRotationPoint(37.0F, -32.0F, -1.5F);
        gunModel[93].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 3, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F);
        gunModel[93].setRotationPoint(39.5F, -31.0F, -1.5F);
        gunModel[94].addShapeBox(0.0F, 0.0F, 0.0F, 8, 1, 1, 0.0F, -4.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, -4.5F, 0.0F, -0.75F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F);
        gunModel[94].setRotationPoint(32.0F, -31.0F, -1.5F);
        gunModel[95].addShapeBox(0.0F, 0.0F, 0.0F, 10, 1, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F);
        gunModel[95].setRotationPoint(30.0F, -30.25F, -1.5F);
        gunModel[96].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, -1.0F, -0.5F, -0.75F, -0.75F, -0.5F, -0.75F, -0.75F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[96].setRotationPoint(37.0F, -32.0F, 0.5F);
        gunModel[97].addShapeBox(0.0F, 0.0F, 0.0F, 8, 1, 1, 0.0F, -4.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F);
        gunModel[97].setRotationPoint(32.0F, -31.0F, 0.5F);
        gunModel[98].addShapeBox(0.0F, 0.0F, 0.0F, 10, 1, 1, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[98].setRotationPoint(30.0F, -30.25F, 0.5F);
        gunModel[99].addShapeBox(0.0F, 0.0F, 0.0F, 9, 1, 2, 0.0F, 0.0F, 0.1F, -0.25F, 0.0F, 0.1F, -0.25F, 0.0F, 0.1F, -0.75F, 0.0F, 0.1F, -0.75F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F);
        gunModel[99].setRotationPoint(30.5F, -31.0F, -1.5F);
        gunModel[100].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[100].setRotationPoint(30.5F, -31.25F, 0.5F);
        gunModel[101].addShapeBox(0.0F, 0.0F, 0.0F, 9, 1, 2, 0.0F, 0.0F, 0.1F, -0.75F, 0.0F, 0.1F, -0.75F, 0.0F, 0.1F, -0.25F, 0.0F, 0.1F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F);
        gunModel[101].setRotationPoint(30.5F, -31.0F, -0.5F);
        gunModel[102].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F);
        gunModel[102].setRotationPoint(30.5F, -31.25F, 1.5F);
        gunModel[103].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[103].setRotationPoint(30.5F, -31.25F, -1.5F);
        gunModel[104].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[104].setRotationPoint(30.5F, -31.25F, -2.5F);
        gunModel[105].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 3, 0.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F);
        gunModel[105].setRotationPoint(29.5F, -31.5F, -1.5F);
        gunModel[106].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F);
        gunModel[106].setRotationPoint(29.5F, -32.0F, -1.5F);
        gunModel[107].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F);
        gunModel[107].setRotationPoint(29.5F, -32.0F, -0.5F);
        gunModel[108].addShapeBox(0.0F, 0.0F, 0.0F, 16, 2, 4, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[108].setRotationPoint(-7.5F, -28.0F, -2.0F);
        gunModel[109].addShapeBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F, -0.25F, 0.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.75F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F);
        gunModel[109].setRotationPoint(-8.5F, -28.0F, -2.0F);
        gunModel[110].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F);
        gunModel[110].setRotationPoint(-8.5F, -29.0F, -2.0F);
        gunModel[111].addShapeBox(0.0F, 0.0F, 0.0F, 2, 4, 2, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[111].setRotationPoint(-8.5F, -29.0F, -1.0F);
        gunModel[112].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 2, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[112].setRotationPoint(-8.5F, -30.0F, -1.0F);
        gunModel[113].addShapeBox(0.0F, 0.0F, 0.0F, 1, 4, 2, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F);
        gunModel[113].setRotationPoint(-9.5F, -29.0F, -1.0F);
        gunModel[114].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, -0.75F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.75F, -0.5F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F);
        gunModel[114].setRotationPoint(-9.5F, -30.0F, -1.0F);
        gunModel[115].addShapeBox(0.0F, 0.0F, 0.0F, 15, 1, 4, 0.0F, 0.0F, -0.25F, -0.75F, 0.5F, -0.25F, -0.75F, 0.5F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[115].setRotationPoint(-6.5F, -29.0F, -2.0F);
        gunModel[116].addShapeBox(0.0F, 0.0F, 0.0F, 18, 1, 2, 0.0F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[116].setRotationPoint(-6.5F, -30.0F, -1.0F);
        gunModel[117].addShapeBox(0.0F, 0.0F, 0.0F, 18, 1, 2, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F);
        gunModel[117].setRotationPoint(-6.5F, -29.0F, -1.0F);
        gunModel[118].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 2, 0.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F);
        gunModel[118].setRotationPoint(12.5F, -29.5F, -1.0F);
        gunModel[119].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 2, 0.0F, 0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F);
        gunModel[119].setRotationPoint(12.5F, -30.5F, -1.0F);
        gunModel[120].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, -0.5F, -0.75F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, -0.75F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.25F);
        gunModel[120].setRotationPoint(11.0F, -30.5F, -1.0F);
        gunModel[121].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F);
        gunModel[121].setRotationPoint(11.0F, -29.5F, -1.0F);
        gunModel[122].addShapeBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[122].setRotationPoint(8.5F, -28.0F, 1.0F);
        gunModel[123].addShapeBox(0.0F, 0.0F, 0.0F, 5, 1, 2, 0.0F, 0.5F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.5F, -0.25F, -0.75F, 1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F);
        gunModel[123].setRotationPoint(9.5F, -29.0F, 0.0F);
        gunModel[124].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F);
        gunModel[124].setRotationPoint(75.0F, -29.5F, -2.5F);
        gunModel[125].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[125].setRotationPoint(75.0F, -30.5F, -2.0F);
        gunModel[126].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F);
        gunModel[126].setRotationPoint(75.0F, -28.5F, -2.5F);
        gunModel[127].addShapeBox(0.0F, 0.0F, 0.0F, 2, 2, 5, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[127].setRotationPoint(75.0F, -27.5F, -2.5F);
        gunModel[128].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 5, 0.0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F);
        gunModel[128].setRotationPoint(75.0F, -25.5F, -2.5F);
        gunModel[129].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 3, 0.0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F);
        gunModel[129].setRotationPoint(75.0F, -24.5F, -1.5F);
        gunModel[130].addShapeBox(0.0F, 0.0F, 0.0F, 20, 1, 4, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F);
        gunModel[130].setRotationPoint(77.0F, -27.5F, -2.0F);
        gunModel[131].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 4, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F);
        gunModel[131].setRotationPoint(77.0F, -27.0F, -2.0F);
        gunModel[132].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 4, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F);
        gunModel[132].setRotationPoint(77.0F, -26.5F, -2.0F);
        gunModel[133].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F);
        gunModel[133].setRotationPoint(81.0F, -26.5F, -2.0F);
        gunModel[134].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[134].setRotationPoint(81.0F, -27.0F, -2.0F);
        gunModel[135].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F);
        gunModel[135].setRotationPoint(83.5F, -26.5F, -2.0F);
        gunModel[136].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[136].setRotationPoint(83.5F, -27.0F, -2.0F);
        gunModel[137].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F);
        gunModel[137].setRotationPoint(86.0F, -26.5F, -2.0F);
        gunModel[138].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[138].setRotationPoint(86.0F, -27.0F, -2.0F);
        gunModel[139].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F);
        gunModel[139].setRotationPoint(88.5F, -26.5F, -2.0F);
        gunModel[140].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[140].setRotationPoint(88.5F, -27.0F, -2.0F);
        gunModel[141].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F);
        gunModel[141].setRotationPoint(91.0F, -26.5F, -2.0F);
        gunModel[142].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[142].setRotationPoint(91.0F, -27.0F, -2.0F);
        gunModel[143].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 4, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F);
        gunModel[143].setRotationPoint(93.5F, -26.5F, -2.0F);
        gunModel[144].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 4, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[144].setRotationPoint(93.5F, -27.0F, -2.0F);
        gunModel[145].addShapeBox(0.0F, 0.0F, 0.0F, 20, 1, 4, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F);
        gunModel[145].setRotationPoint(77.0F, -26.0F, -2.0F);
        gunModel[146].addShapeBox(0.0F, 0.0F, 0.0F, 21, 1, 4, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F);
        gunModel[146].setRotationPoint(77.0F, -28.5F, -2.0F);
        gunModel[147].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[147].setRotationPoint(81.0F, -29.25F, -2.0F);
        gunModel[148].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        gunModel[148].setRotationPoint(81.0F, -29.25F, -2.0F);
        gunModel[149].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        gunModel[149].setRotationPoint(83.25F, -29.25F, -2.0F);
        gunModel[150].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[150].setRotationPoint(83.25F, -29.25F, -2.0F);
        gunModel[151].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        gunModel[151].setRotationPoint(85.5F, -29.25F, -2.0F);
        gunModel[152].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[152].setRotationPoint(85.5F, -29.25F, -2.0F);
        gunModel[153].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        gunModel[153].setRotationPoint(87.75F, -29.25F, -2.0F);
        gunModel[154].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[154].setRotationPoint(87.75F, -29.25F, -2.0F);
        gunModel[155].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        gunModel[155].setRotationPoint(90.25F, -29.25F, -2.0F);
        gunModel[156].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[156].setRotationPoint(90.25F, -29.25F, -2.0F);
        gunModel[157].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        gunModel[157].setRotationPoint(92.5F, -29.25F, -2.0F);
        gunModel[158].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 4, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[158].setRotationPoint(92.5F, -29.25F, -2.0F);
        gunModel[159].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 4, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        gunModel[159].setRotationPoint(94.75F, -29.25F, -2.0F);
        gunModel[160].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 4, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F);
        gunModel[160].setRotationPoint(94.75F, -29.25F, -2.0F);
        gunModel[161].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 4, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F);
        gunModel[161].setRotationPoint(76.75F, -29.25F, -2.0F);
        gunModel[162].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 4, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[162].setRotationPoint(76.75F, -29.25F, -2.0F);
        gunModel[163].addShapeBox(0.0F, 0.0F, 0.0F, 21, 1, 4, 0.0F, 0.25F, -0.25F, -1.0F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, -1.0F, 0.25F, -0.25F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[163].setRotationPoint(76.75F, -30.25F, -2.0F);
        gunModel[164].addShapeBox(0.0F, 0.0F, 0.0F, 4, 2, 1, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F);
        gunModel[164].setRotationPoint(98.0F, -27.75F, -0.5F);
        gunModel[165].addShapeBox(0.0F, 0.0F, 0.0F, 4, 2, 1, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F);
        gunModel[165].setRotationPoint(98.0F, -27.75F, 0.5F);
        gunModel[166].addShapeBox(0.0F, 0.0F, 0.0F, 4, 2, 1, 0.0F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F);
        gunModel[166].setRotationPoint(98.0F, -27.75F, -1.5F);
        gunModel[167].addShapeBox(0.0F, 0.0F, 0.0F, 33, 2, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[167].setRotationPoint(80.5F, -27.75F, -0.5F);
        gunModel[168].addShapeBox(0.0F, 0.0F, 0.0F, 33, 2, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F);
        gunModel[168].setRotationPoint(80.5F, -27.75F, 0.5F);
        gunModel[169].addShapeBox(0.0F, 0.0F, 0.0F, 33, 2, 1, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[169].setRotationPoint(80.5F, -27.75F, -1.5F);
        gunModel[170].addShapeBox(0.0F, 0.0F, 0.0F, 7, 1, 2, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[170].setRotationPoint(113.5F, -28.25F, -1.0F);
        gunModel[171].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[171].setRotationPoint(113.5F, -27.25F, -1.0F);
        gunModel[172].addShapeBox(0.0F, 0.0F, 0.0F, 7, 1, 2, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F);
        gunModel[172].setRotationPoint(113.5F, -26.25F, -1.0F);
        gunModel[173].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F);
        gunModel[173].setRotationPoint(116.0F, -27.25F, -1.0F);
        gunModel[174].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 2, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[174].setRotationPoint(118.5F, -27.25F, -1.0F);
        gunModel[175].addShapeBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F);
        gunModel[175].setRotationPoint(120.5F, -27.75F, 0.5F);
        gunModel[176].addShapeBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[176].setRotationPoint(120.5F, -27.75F, -0.5F);
        gunModel[177].addShapeBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[177].setRotationPoint(120.5F, -27.75F, -1.5F);
        gunModel[178].addShapeBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[178].setRotationPoint(96.0F, -28.25F, -0.5F);
        gunModel[179].addShapeBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F);
        gunModel[179].setRotationPoint(96.0F, -28.25F, 0.5F);
        gunModel[180].addShapeBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[180].setRotationPoint(96.0F, -28.25F, -1.5F);
        gunModel[181].addShapeBox(0.0F, 0.0F, 0.0F, 2, 2, 2, 0.0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[181].setRotationPoint(97.0F, -29.75F, -1.0F);
        gunModel[182].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 2, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F);
        gunModel[182].setRotationPoint(97.0F, -27.75F, -1.0F);
        gunModel[183].addShapeBox(0.0F, 0.0F, 0.0F, 2, 2, 1, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F);
        gunModel[183].setRotationPoint(107.5F, -26.0F, -0.5F);
        gunModel[184].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F);
        gunModel[184].setRotationPoint(107.5F, -24.0F, -0.5F);
        gunModel[185].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F);
        gunModel[185].setRotationPoint(107.5F, -24.5F, -0.5F);
        gunModel[186].addShapeBox(0.0F, 0.0F, 0.0F, 21, 1, 1, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F);
        gunModel[186].setRotationPoint(80.0F, -29.25F, -0.5F);
        gunModel[187].addShapeBox(0.0F, 0.0F, 0.0F, 21, 1, 1, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[187].setRotationPoint(80.0F, -29.25F, -0.5F);
        gunModel[188].addShapeBox(0.0F, 0.0F, 0.0F, 40, 1, 1, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[188].setRotationPoint(76.5F, -25.0F, -0.5F);
        gunModel[189].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[189].setRotationPoint(116.5F, -25.5F, -0.5F);
        gunModel[190].addShapeBox(0.0F, 0.0F, 0.0F, 3, 3, 1, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[190].setRotationPoint(109.5F, -30.5F, -0.5F);
        gunModel[191].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F);
        gunModel[191].setRotationPoint(109.5F, -32.0F, -0.5F);
        gunModel[192].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[192].setRotationPoint(109.5F, -34.0F, -0.5F);
        gunModel[193].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[193].setRotationPoint(109.5F, -32.5F, -2.0F);
        gunModel[194].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        gunModel[194].setRotationPoint(109.5F, -33.5F, -2.0F);
        gunModel[195].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F);
        gunModel[195].setRotationPoint(109.5F, -33.5F, 1.0F);
        gunModel[196].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F);
        gunModel[196].setRotationPoint(109.5F, -32.5F, 1.0F);
        gunModel[197].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F);
        gunModel[197].setRotationPoint(109.5F, -31.5F, 1.0F);
        gunModel[198].addShapeBox(0.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F);
        gunModel[198].setRotationPoint(109.5F, -31.5F, -2.0F);
        gunModel[199].addShapeBox(0.0F, 0.0F, 0.0F, 18, 1, 4, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F);
        gunModel[199].setRotationPoint(8.5F, -28.0F, -2.0F);
        gunModel[200].addShapeBox(0.0F, 0.0F, 0.0F, 21, 1, 1, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F);
        gunModel[200].setRotationPoint(53.0F, -29.75F, -0.5F);
        gunModel[201].addShapeBox(0.0F, 0.0F, 0.0F, 21, 1, 1, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        gunModel[201].setRotationPoint(53.0F, -29.75F, -0.5F);
        ammoModel = new ModelRendererTurbo[5];
        ammoModel[0] = new ModelRendererTurbo(this, 41, 41, textureX, textureY);
        ammoModel[1] = new ModelRendererTurbo(this, 121, 41, textureX, textureY);
        ammoModel[2] = new ModelRendererTurbo(this, 153, 41, textureX, textureY);
        ammoModel[3] = new ModelRendererTurbo(this, 201, 41, textureX, textureY);
        ammoModel[4] = new ModelRendererTurbo(this, 1, 49, textureX, textureY);
        ammoModel[0].addShapeBox(0.0F, 0.0F, 0.0F, 12, 5, 3, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F);
        ammoModel[0].setRotationPoint(11.5F, -22.0F, -1.5F);
        ammoModel[1].addShapeBox(0.0F, 0.0F, 0.0F, 12, 2, 3, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        ammoModel[1].setRotationPoint(11.0F, -17.0F, -1.5F);
        ammoModel[2].addShapeBox(0.0F, 0.0F, 0.0F, 12, 2, 3, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        ammoModel[2].setRotationPoint(11.25F, -15.0F, -1.5F);
        ammoModel[3].addShapeBox(0.0F, 0.0F, 0.0F, 12, 3, 3, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, -1.75F, 0.0F, 0.5F, -1.75F, 0.0F, -0.25F, 0.0F, 0.0F);
        ammoModel[3].setRotationPoint(11.25F, -13.0F, -1.5F);
        ammoModel[4].addShapeBox(0.0F, 0.0F, 0.0F, 12, 1, 3, 0.0F, 0.0F, 0.0F, 0.25F, 0.25F, 1.75F, 0.25F, 0.25F, 1.75F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.25F, -2.25F, 0.25F, 0.0F, -0.25F, 0.25F);
        ammoModel[4].setRotationPoint(11.5F, -10.0F, -1.5F);
        slideModel = new ModelRendererTurbo[13];
        slideModel[0] = new ModelRendererTurbo(this, 145, 97, textureX, textureY);
        slideModel[1] = new ModelRendererTurbo(this, 193, 97, textureX, textureY);
        slideModel[2] = new ModelRendererTurbo(this, 1, 105, textureX, textureY);
        slideModel[3] = new ModelRendererTurbo(this, 33, 105, textureX, textureY);
        slideModel[4] = new ModelRendererTurbo(this, 121, 57, textureX, textureY);
        slideModel[5] = new ModelRendererTurbo(this, 1, 1, textureX, textureY);
        slideModel[6] = new ModelRendererTurbo(this, 25, 1, textureX, textureY);
        slideModel[7] = new ModelRendererTurbo(this, 73, 1, textureX, textureY);
        slideModel[8] = new ModelRendererTurbo(this, 65, 9, textureX, textureY);
        slideModel[9] = new ModelRendererTurbo(this, 113, 9, textureX, textureY);
        slideModel[10] = new ModelRendererTurbo(this, 1, 17, textureX, textureY);
        slideModel[11] = new ModelRendererTurbo(this, 25, 17, textureX, textureY);
        slideModel[12] = new ModelRendererTurbo(this, 225, 17, textureX, textureY);
        slideModel[0].addShapeBox(0.0F, 0.0F, 0.0F, 18, 2, 4, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        slideModel[0].setRotationPoint(8.5F, -28.0F, -2.0F);
        slideModel[1].addShapeBox(0.0F, 0.0F, 0.0F, 18, 1, 3, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        slideModel[1].setRotationPoint(8.5F, -29.0F, -1.5F);
        slideModel[2].addShapeBox(0.0F, 0.0F, 0.0F, 12, 1, 2, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F);
        slideModel[2].setRotationPoint(14.5F, -30.0F, -1.0F);
        slideModel[3].addShapeBox(0.0F, 0.0F, 0.0F, 12, 1, 2, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F);
        slideModel[3].setRotationPoint(14.5F, -30.0F, -1.0F);
        slideModel[4].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 3, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
        slideModel[4].setRotationPoint(24.5F, -28.0F, -4.0F);
        slideModel[5].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        slideModel[5].setRotationPoint(24.0F, -28.0F, -5.5F);
        slideModel[6].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F);
        slideModel[6].setRotationPoint(25.0F, -28.0F, -6.5F);
        slideModel[7].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F);
        slideModel[7].setRotationPoint(26.0F, -28.0F, -5.5F);
        slideModel[8].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F);
        slideModel[8].setRotationPoint(24.0F, -28.0F, -6.5F);
        slideModel[9].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F);
        slideModel[9].setRotationPoint(26.0F, -28.0F, -6.5F);
        slideModel[10].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F);
        slideModel[10].setRotationPoint(26.0F, -28.0F, -4.5F);
        slideModel[11].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.25F);
        slideModel[11].setRotationPoint(24.0F, -28.0F, -4.5F);
        slideModel[12].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F);
        slideModel[12].setRotationPoint(25.0F, -28.0F, -4.5F);
        muzzleFlashPoint = new Vector3f(0.0F, 0.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(-0.05F, -0.48F, -0.13F);
        leftArmRot = new Vector3f(80.0F, 60.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.75F, -0.08F);
        leftArmReloadRot = new Vector3f(90.0F, 45.0F, 0.0F);
        rightArmPos = new Vector3f(0.15F, -0.85F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -80.0F);
        rightArmReloadPos = new Vector3f(0.15F, -0.85F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -80.0F);
        rightHandAmmo = false;
        leftHandAmmo = true;
        rightArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        leftArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        gunSlideDistance = 0.5F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunVertical = 10.0F;
        tiltGun = 10.0F;
        rotateClipVertical = -60.0F;
        translateGun = new Vector3f(-0.0625F, 0.0625F, 0.0F);
        translateClip = new Vector3f(-0.3125F, -1.25F, 0.0F);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        translateAll(0.0F, 8.0F, 0.0F);
        crouchZoom = -0.2F;
        zoomOffsetY = -0.04F;
        flipAll();
    }
}
